![]() KSP is far from the most demanding core simulation in a videogame (cities skyline comes to mind) and yet I can't think of a single game that has offloaded simulation work to the GPU (although I'm sure some do exist), it just doesn't make any sense. To make matters worse if you want to offload CPU work to the GPU you then add a lot of overhead to facilitate the communication between the 2, meaning that the performance would likely not even be any better at all. They're not designed for such small workloads as a ~100 entity physics simulation like in KSP. GPUs on the other hand are design to crunch massive quantities of data, on the order of millions of parallel, relatively independant and relatively simple calculations per second. If you have a thousand complex calculations that are co-dependant and have to be performed in a specific order then a CPU is best, that's what CPUs are designed to do. Using GPUs for their compute power is not the golden bullet that many seem to think it is, they're only useful in very specific use cases, extremely large data sets to be specific. This is obvious from the relatively low CPU requirements they've listed, the CPU requirements are still higher than KSP1 because there's a hell of a lot more for the CPU to do in a game than just running the core simulation. If anything it'll run far better than KSP1 thanks to building it from the ground up and not growing organically on a janky house of cards like KSP1's simulation was. The fundamental physics problem that KSP2's physics is solving is pretty much the same as in KSP1 so the core simulation shouldn't be noticeably harder to run than KSP1 was. If that turns out to be true I'll eat my left shoe. That is utterly baseless and would be a very bizarre decision. ![]() There's lots of speculation that Intercept offloaded a ton of floating-point physics calculations to the GPU, hence the mildly insane GPU specs. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. ![]() Kerbal Space Program 2 has proven controversial for more than just its slippery release date, of course publisher Private Division cancelled its contract with Kerbal Space Program 2's now-defunct original developer Star Theory Games to move work to a specially formed in-house studio - which it reportedly established by poaching Star Theory's team.Please remain kind and civil at all times We have the perfect combination of experienced, passionate, and skilled developers to fully realize this game’s ambitious potential." Simpson continued, "We’ve built a spectacular team at Intercept Games - a team that includes, as previously mentioned, key members from the development team behind the original Kerbal Space Program. Kerbal Space Program 2 - Gamescom Cinematic Announcement Trailer. We remain focused on making sure KSP2 performs well on a variety of hardware, has amazing graphics, and is rich with content." And now, Kerbal Space Program 2's release has shifted once more.Īnnouncing a fourth delay that will see the PC release moved to "early 2023" - and the Xbox and PlayStation versions arriving at some unspecified point later that same year - Kerbal Space Program 2 creative director Nate Simpson wrote, "We are building a game of tremendous technological complexity, and are taking this additional time to ensure we hit the quality and level of polish it deserves. That still wasn't the end of the delays, however as 2020 drew to a close, developer Intercept Games revealed it had made the decision to postpone release yet again, this time to some nebulous point in 2022, citing the "immense technical and creative challenge" of developing the sequel. Publisher Private Division later adjusted that to "fiscal 2021" - sometime between April 2020 and March 2021 - and then pushed it back once again to autumn 2021. Kerbal Space Program 2 was first confirmed to be in development during Gamescom 2019, where it slapped with what would prove to be an extremely optimistic 2020 release date. Spacefaring sim sequel Kerbal Space Program 2 - which has faced repeated delays since its unveiling in 2019 - has been delayed yet again, and is now expected to arrive in "early 2023" on PC, with a console release to follow later in that year.
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